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Thunder Hammer

Base Damage
14
Variants
12
Attacks
19

Variants

Damage = Base × Variant Multiplier. Cleave column shows the variant's cleave bonus added to each attack's base cleave.

NameTierDefenseMultiplierDamageCleave Bonus
Standard-Issue Standard Balance 1 14 +0
Master-Crafted Alpha Master-Crafted Balance 1.3 18.2 +3
Master-Crafted Beta Master-Crafted Fencing 1.1 15.4 -3
Master-Crafted Gamma Master-Crafted Block 1.5 21 +0
Salvation of Bakka Alpha Artificer Balance 1.5 21 +3
Salvation of Bakka Beta Artificer Fencing 1.3 18.2 +3
Salvation of Bakka Gamma Artificer Block 1.7 23.8 +0
Salvation of Bakka Delta Artificer Balance 1.85 25.9 +2
Ophelian Liberation Alpha Relic Balance 2.1 29.4 +3
Ophelian Liberation Beta Relic Fencing 1.6 22.4 +3
Ophelian Liberation Gamma Relic Block 2 28 +0
Storm's Dominion ↗ Heroic Fencing 1.6 22.4 +0

Heroic Variants

The Heroic-tier Thunder Hammer has a dedicated page covering its exclusive Heroic perk and how it changes the weapon.

Attacks

Motion Value (MV) multiplies base damage. Cleave is the AoE hit radius. Damage = Base × Variant × MV.

AttackTypeMotion ValueCleaveHits
Light 1 Light 1 10 1
Light 2 Light 1 11 1
Light 3 Light 1 12 1
Ground Slam 1 Heavy 3 12 1
Ground Slam 2
Hold attack after a Ground Slam to perform an additional slam.
Heavy 3 12 1
Aftershock (1 second charged) Heavy 1 15 1
Aftershock (2 seconds charged) Heavy 2.5 15 1
Aftershock (3 seconds charged) Heavy 4 15 1
Aftershock Improved (1 second charged)
Aftershock gains an additional Smash hit.
Heavy 1 15 1
Aftershock Improved (2 seconds charged)
Aftershock gains an additional Smash hit.
Heavy 2.5 15 1
Aftershock Improved (3 seconds charged)
Aftershock gains an additional Smash hit.
Heavy 4 15 1
Pommel Smash Sprint 0.5 10 1
Pommel Smash (Jump Pack Dash) Sprint 1 10 1
Falling Attack Fall 3 15 1
Ground Pound Ground Pound 4.4 100 1
Ground Pound (Fully Prepared) Ground Pound 4.4 100 1
Fully Charged Shock Area 1
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