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Power Axe

Base Damage
11
Variants
9
Attacks
16

Variants

Damage = Base × Variant Multiplier. Cleave column shows the variant's cleave bonus added to each attack's base cleave.

NameTierDefenseMultiplierDamageCleave Bonus
Standard-Issue Standard Balance 1 11 +0
Master-Crafted Alpha Master-Crafted Balance 1.2 13.2 +2
Master-Crafted Beta Master-Crafted Fencing 1.1 12.1 -2
Artificer Alpha Artificer Balance 1.6 17.6 +2
Artificer Beta Artificer Fencing 1.3 14.3 -2
Artificer Gamma Artificer Block 1.8 19.8 +0
Relic Alpha Relic Balance 2.1 23.1 +2
Relic Beta Relic Fencing 1.6 17.6 -2
Relic Gamma Relic Block 2 22 +0

Attacks

Motion Value (MV) multiplies base damage. Cleave is the AoE hit radius. Damage = Base × Variant × MV.

AttackTypeMotion ValueCleaveHits
Light 1 Light 1 4 1
Light 2 Light 1 6 1
Light 3 Light 1.5 4 1
Light 4 Light 1 8 1
Whirl Slash Left Heavy 0.75 10 ×2
Whirl Slash Right Heavy 0.75 10 ×2
Power Backstep Heavy 2.5 4 1
Overhead Strike Sprint 1 10 1
Overhead Strike (Jump Pack Dash) Sprint 1.5 10 1
Ground Pound Ground Pound 5.55 15 1
Ground Pound (Fully Prepared) Ground Pound 5.55 15 1
Falling Attack Fall 3 15 1
Shield Bash Shield Bash 0.5 10 1
Shield Bash (Charged) Shield Bash 2.7 100 1
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