Power Axe
Base Damage
11
Variants
9
Attacks
16
Variants
Damage = Base × Variant Multiplier. Cleave column shows the variant's cleave bonus added to each attack's base cleave.
| Name | Tier | Defense | Multiplier | Damage | Cleave Bonus |
|---|---|---|---|---|---|
| Standard-Issue | Standard | Balance | 1 | 11 | +0 |
| Master-Crafted Alpha | Master-Crafted | Balance | 1.2 | 13.2 | +2 |
| Master-Crafted Beta | Master-Crafted | Fencing | 1.1 | 12.1 | -2 |
| Artificer Alpha | Artificer | Balance | 1.6 | 17.6 | +2 |
| Artificer Beta | Artificer | Fencing | 1.3 | 14.3 | -2 |
| Artificer Gamma | Artificer | Block | 1.8 | 19.8 | +0 |
| Relic Alpha | Relic | Balance | 2.1 | 23.1 | +2 |
| Relic Beta | Relic | Fencing | 1.6 | 17.6 | -2 |
| Relic Gamma | Relic | Block | 2 | 22 | +0 |
Attacks
Motion Value (MV) multiplies base damage. Cleave is the AoE hit radius. Damage = Base × Variant × MV.
| Attack | Type | Motion Value | Cleave | Hits |
|---|---|---|---|---|
| Light 1 | Light | 1 | 4 | 1 |
| Light 2 | Light | 1 | 6 | 1 |
| Light 3 | Light | 1.5 | 4 | 1 |
| Light 4 | Light | 1 | 8 | 1 |
| Whirl Slash Left | Heavy | 0.75 | 10 | ×2 |
| Whirl Slash Right | Heavy | 0.75 | 10 | ×2 |
| Power Backstep | Heavy | 2.5 | 4 | 1 |
| Overhead Strike | Sprint | 1 | 10 | 1 |
| Overhead Strike (Jump Pack Dash) | Sprint | 1.5 | 10 | 1 |
| Ground Pound | Ground Pound | 5.55 | 15 | 1 |
| Ground Pound (Fully Prepared) | Ground Pound | 5.55 | 15 | 1 |
| Falling Attack | Fall | 3 | 15 | 1 |
| Shield Bash | Shield Bash | 0.5 | 10 | 1 |
| Shield Bash (Charged) | Shield Bash | 2.7 | 100 | 1 |