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Power Axe

Base Damage
11
Variants
11
Attacks
16

Variants

Damage = Base × Variant Multiplier. Cleave column shows the variant's cleave bonus added to each attack's base cleave.

NameTierDefenseMultiplierDamageCleave Bonus
Standard-Issue Standard Balance 1 11 +0
Master-Crafted Alpha Master-Crafted Balance 1.2 13.2 +2
Master-Crafted Beta Master-Crafted Fencing 1.1 12.1 -2
Artificer Alpha Artificer Balance 1.6 17.6 +2
Artificer Beta Artificer Fencing 1.3 14.3 -2
Artificer Gamma Artificer Block 1.8 19.8 +0
Relic Alpha Relic Balance 2.1 23.1 +2
Relic Beta Relic Fencing 1.6 17.6 -2
Relic Gamma Relic Block 2 22 +0
Encarmine Axe ↗ Heroic Block 1.6 17.6 +6
Frost Axe ↗ Heroic Balance 1.9 20.9 +6

The Frost Axe values are from the game files at Hotfix 15.1 and have not been tested in game.

Heroic Variants

The Heroic-tier Power Axes have dedicated pages covering their exclusive Heroic perks and how they change the weapon.

Attacks

Motion Value (MV) multiplies base damage. Cleave is the AoE hit radius. Damage = Base × Variant × MV.

AttackTypeMotion ValueCleaveHits
Light 1 Light 1 4 1
Light 2 Light 1 6 1
Light 3 Light 1.5 4 1
Light 4 Light 1 8 1
Whirl Slash Left Heavy 0.75 10 ×2
Whirl Slash Right Heavy 0.75 10 ×2
Power Backstep Heavy 2.5 6 1
Overhead Strike Sprint 1 10 1
Overhead Strike (Jump Pack Dash) Sprint 1.5 10 1
Ground Pound Ground Pound 5.55 15 1
Ground Pound (Fully Prepared) Ground Pound 5.55 15 1
Falling Attack Fall 3 15 1
Shield Bash Shield Bash 0.5 10 1
Shield Bash (Charged) Shield Bash 2.7 100 1
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