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Combat Knife

Base Damage
8
Variants
10
Attacks
16

Variants

Damage = Base × Variant Multiplier. Cleave column shows the variant's cleave bonus added to each attack's base cleave.

NameTierDefenseMultiplierDamageCleave Bonus
Standard-Issue Standard Balance 1 8 +0
Master-Crafted Alpha Master-Crafted Balance 1.2 9.6 +2
Master-Crafted Beta Master-Crafted Fencing 1 8 -2
Drogos Reclamation Artificer Block 1.5 12 +0
Salvation of Bakka Artificer Fencing 1.3 10.4 -2
Blood of Vossus Relic Balance 2.09875 16.79 +2
Ophelian Liberation Alpha Relic Fencing 1.6 12.8 -2
Ophelian Liberation Beta Relic Block 2.09875 16.79 +0
Power Gladius ↗ Heroic Balance 1.9 15.2 +0
Argent Edge ↗ Heroic Fencing 2.2 17.6 -2

Heroic Variants

Each Heroic-tier Combat Knife has a dedicated page covering its exclusive Heroic perk and how it changes the weapon.

Attacks

Motion Value (MV) multiplies base damage. Cleave is the AoE hit radius. Damage = Base × Variant × MV.

AttackTypeMotion ValueCleaveHits
Light 1 Light 1 3 1
Light 2 Light 1.3 3 1
Light 3 Light 1.5 3 1
Light 4 Light 1.5 4 1
Heavy Swing Heavy 1 8 1
Shadow Stab (1 second charged)
Hold attack to charge. Damage increases by 200% per second of charge. Replaces Heavy Swing.
Heavy 2 5 1
Shadow Stab (2 seconds charged)
Hold attack to charge. Damage increases by 200% per second of charge. Replaces Heavy Swing.
Heavy 6 5 1
Shadow Stab (3 seconds charged)
Hold attack to charge. Damage increases by 200% per second of charge. Replaces Heavy Swing.
Heavy 10 5 1
Right Skull Crusher Heavy 1.2 8 ×2
Left Skull Crusher Heavy 1.2 8 ×2
Whirlwind Slash Heavy 1.2 8 ×2
Distant Stab Sprint 0.5 10 ×2
Shoulder Bash
AoE forward attack while evading or sprinting. Replaces Distant Stab.
Sprint 1 20 1
Falling Attack Fall 3 10 1
Falling Attack Follow-up Fall 1.5 4 1
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