← Enemies Spore Mine

Spore Mine Tyranid Minoris

Author:IncognitoIncognito

Enemy Stats

Damage Sensitivity

CategoryMultiplier
Gunstrike0x
Bullet5x
HBullet5x
Plasma5x
ChPlas5x
Melta5x
Volkite5x
Laser5x

Health by Difficulty

DifficultyMax HP
Minimal1
Average1
Substantial1
Ruthless1
Lethal1
Absolute1

Model & Hitboxes

Summary of Tactics and Strategy

There are two mine types: the standard Spore Mine (direct pursuit kamikaze) and the Acid Mine (area-denial with acid shower). Both have 1 HP. Shoot them at range whenever possible. In melee, use knockback attacks (heavies, dashes, specials) to push the mine away before it detonates at a safe distance. Standard light combo attacks lack knockback and kill the mine in place, causing it to explode in your face. See the full melee weapon knockback table below.

Spore Mines detect players via vision and become alert at 20m, speeding up from 4.5 to 6.5 m/s. They use simple nearest-target selection (same as Hormagaunts) and orbit at 10-15m before attacking. Their close-range melee charge (faster, 1.2s total) only unlocks after being within 10m of you for 5 seconds, if you close quickly and use a knockback attack, you can swat them before the fast attack unlocks. Both mine types deal dmg_type_bioweapon_explosive on detonation and leave a toxic void zone (4m radius, 5.5s, 5 toxic stacks/sec), move out immediately after any explosion. Acid Mines are smarter: they use path-length targeting, can guard their parent Biovore in defensive mode, and cast an acid shower on death to create toxic zones.

Biovore Connection

Biovore-Launched Mine Projectiles

Biovores fire two types of mine projectiles:

Standard Mine Projectile (pjl_biovore_mine_server.cls):

  • Homing, 1 HP, 5x melee sensitivity

  • On direct hit: explodes immediately

  • On landing: converts into a full Spore Mine NPC that independently pursues players

  • Alternative: 3s timed fuse variant that detonates instead of converting

Acid Mine Projectile (pjl_biovore_acid_mine_server.cls):

  • Inherits from standard mine projectile

  • Archetype: TyrAcidMine, preset: Agressive

  • On landing: becomes an Acid Mine NPC

Biovore Explosion Exclusion

Spore Mine explosions explicitly do not damage Biovores (archetypesNotToDealDamageTo = ["TyrBiovore"]).

Spore Mine Variants

Spore Mine

The basic kamikaze mine - flies toward the nearest player and detonates.

Property

Value

Health

1 HP

Default Speed

4.5 (flying)

Alert Speed

6.5 (when enemy detected within 20m)

Sprint Speed

8.0

Turn Rate

70°/s

Behavior

Direct pursuit → detonate

Acid Mine

A smarter mine with an acid shower ability and strategic positioning.

Property

Value

Health

1 HP

Default Speed

3.5 (slower than spore mine)

Detonation Chase Speed

5.0 (during ability_aiming)

Turn Rate

360°/s (much more agile)

Unique Ability

ability_acid_shower

Behavior

Position strategically → chase → detonate → acid shower

Acid Mine has two behavioral presets:

  • Defensive - finds the closest Biovore (within 100m) and positions 2-5m in front of it between the Biovore and the player. Acts as a shield for its parent Biovore

  • Aggressive (default) - positions 1-5m around the enemy, predicting their movement (clamped to 7m prediction), minimum 10m distance for position selection

Enemy Behavior

State Flow

SPAWN
  │
  ▼
IDLE (no enemy) ──── floating in place, 4.5 speed
  │ Enemy detected within 20m (AlertDistance)
  ▼
ALERT ──── speed increases to 6.5, begins pursuit
  │
  ▼
COMBAT (two parallel systems):
  │
  ├── Close Hit Timer:
  │     Enemy within 10m for 5s → enables fast melee charge
  │
  └── Attack Priority (ActiveSelector):
        1. DISTANT HIT (HEAVY token, 10-15m) → Explosion kata (1s wind-up + 2s flight)
        2. CLOSE HIT (HEAVY token, 0-5m, after 5s timer) → Melee kata (0.5s wind-up + 0.7s flight)
        3. APPROACH → Move toward enemy
        4. STANDBY → Orbit at 10-15m, strafe (5s cooldown, 10s duration)

Standby Behavior

When a mine can't attack (no HEAVY token, or outside attack range), it orbits at 10-15m:

  • Strafe cooldown: 5s (±1s spread)

  • Strafe duration: 10s (±0.5s)

  • Wait between strafes: 2s

  • Maintains preferred distance of 10-15m from target

Detonation Triggers

Trigger

Effect

Collision with enemy character

Immediate detonation (during attack flight)

Arrival at destination when Fired from Biovore's Cannon

Detonates within 1m of target position

Explosive damage (dmg_type_explosive)

Immediate detonation

Bioweapon explosive damage (dmg_type_bioweapon_explosive)

Timed detonation

Melee with knockback

Mine pushed away → detonates at distance → safe

Melee without knockback

Mine dies in place → detonates on the spot → dangerous

Bioweapon damage (dmg_type_bioweapon)

Safe - does NOT trigger detonation

Why Some Melee Attacks Are Safe and Others Aren't

The mine always detonates when it dies - the question is where it is when it explodes:

  • Strikes WITH canKnockback = True: The knockback impulse pushes the mine away before the detonation triggers → explosion at safe distance → safe

  • Strikes WITHOUT knockback: The mine dies in place, right next to you → detonates on the spot → dangerous (4m blast radius)

  • For a full list of safe and unsafe attacks see this section below.

Damage Types

Explosion

Property

Value

Damage Type

dmg_type_bioweapon_explosive

Damage Scale

5

Blast Radius

4m

Inner Radius

1m (full damage)

Damage Falloff

Full 0-2m, drops to 50% at 4m

Impulse

500 (with similar falloff)

Guardbreak

YES

Pervasive

YES

Max Targets

15

Does NOT damage

Biovores (TyrBiovore excluded)

Both guardbreak and pervasive - unparryable (pervasive) and breaks held block (guardbreak). Must dodge. The detonation deals dmg_type_bioweapon_explosive - its own damage category, neither ranged nor melee, so ranged-damage-reduction and melee-damage-reduction perks do nothing against spore explosions. Only Damage Reductions perks that are type-agnostic or reduce health damage (HEALTH_ONLY_DAMAGE_SENSITIVITY) will reducing spore damage.

Acid Shower (Acid Mine Only)

  • ability_acid_shower - area denial ability cast after a 5-second delay

  • Details of the acid shower damage are in the ability controller (not fully extracted)

Property

Value

Damage Type

dmg_type_bioweapon

Radius

4m

Duration

5.5s (+ 2.5s fade = ~8s total)

Tick Rate

Every 1s

Damage per Tick

1

Toxic Stacks per Tick

5

Pervasive

Yes

Targets

Both players AND NPCs

Chain Detonation System

Property

Value

Initial chain radius

3m

Chain delay

0.2-0.6s (random per hop)

Radius decrease per hop

1m (3m → 2m → 1m)

When one mine explodes, nearby mines within 3m chain-detonate. Each hop shrinks the radius by 1m, so chains reactions will often die out even within a large swarm of spores.

Safe & Dangerous Player Melee Attacks

Melee Knockback - Which Attacks Push Mines Safely?

Attacks with canKnockback = True push the mine away before detonation (safe). Attacks without knockback kill the mine in place (dangerous - explodes in your face).

Quick Reference - Safe vs Dangerous by Weapon

Weapon

Standard Light Combo

Best Safe Attack

Combat Knife

❌Dangerous

(Light1-4 no knockback)

Use any Heavy or Dash

Chainsword

❌Dangerous

(Light1-5 no knockback)

Use any Heavy or Dash

Power Sword (Speed stance)

❌Dangerous

(SpeedSlash1-4 no knockback)

Switch to Power stance, or use any Heavy or Dash

Power Sword (Power stance)

✅Safe

(PowerSlash1-4 have knockback)

Power Stance lights are fine

Power Fist

❌Dangerous

(Light1-4 no knockback)

Use any Heavy or Dash

Thunder Hammer

❌ L1-L3 Dangerous

✅ L4 Safe

Use Light4 finisher or any Heavy or Dash

Power Axe

❌Dangerous

(Light1-4 no knockback)

Use any Heavy or Dash

Omnissian Axe

❌ L1-L2 Dangerous

✅ L3 Safe

Use Light3+, Thrust, Impale, any Heavy or Dash

Chalice (Obelisk)

✅Safe

Any attack works

Heavy Melee

✅Safe

Any attack works

Bulwark Shield

❌Dangerous

Only Shield Bash with Focused Strength perk active

Which Perk-Based Damages Push Mines Safely?

Perk Based Damage

Source

Procs with

Is Safe?

Notes

Cleaving Strike

Omnissian Axe

Any Light Combo Attack

❌Dangerous

Will deal damage to the player.

Discharge

Power Axe

Overhead Strike

❌Dangerous

Will deal damage to the player.

Radiating Impact

Tactical

Melee Finisher

⚠️Caution

Will not deal damage to the player during the Melee Finisher but can deal damage to allies.

Wings of Flame

Assault

Jump-pack Dash

⚠️Caution

Will not deal damage to the player during the early part of a jump-pack dash, but can deal damage to allies or to the player at the end of a jump-pack dash.

Ascension

Assault

Ground Pound Take-Off

⚠️Caution

Will not deal damage to the player during the Ground Pound Take-Off but can deal damage to allies.

Winged Fury

Assault

Any Sprint Attack / Jump-pack Dash Attack

❌Dangerous

Will deal damage to the player.

Zone of Impact

Vanguard

Grapnel Launcher Finisher

⚠️Caution

Will not deal damage to the player during the Finisher but can deal damage to allies.

Collateral Damage

Vanguard

Enemies Hit along Grapnel Launcher Path

⚠️Caution

Will not deal damage to the player during diving kick but can deal damage to allies or to the player if the chain reaction continues after the diving kick ends.

Shockwave

Vanguard

Diving Kick

⚠️Caution

Will not deal damage to the player during diving kick but can deal damage to allies or to the player if the chain reaction continues after the diving kick ends.

Intimidating Aura

Bulwark

Perfect Parry / Perfect Block

❌Dangerous

Will deal damage to the player.

Defensive Advantage

Bulwark

Perfect Parry / Perfect Block

❌Dangerous

Will deal damage to the player.

Concussive Force

Bulwark

Any Sprint Attack

❌Dangerous

Will deal damage to the player.

Purity of Purpose

Bulwark

Bulwark Banner

⚠️Caution

Will deal damage to the player, but damage may be offset by the armour regeneration offered by the Banner.

Armour of Contempt

Bulwark

Ranged Attacks Blocked with Shield

⚠️Caution

Will deal damage to the player. Only spores that detonate in front of the player will be deflected by the Shield.

Emergency Countermeasure

Bulwark

Armour Fully Depleted

❌Dangerous

Will deal damage to the player.

Ambush

Sniper

Camo Cloak Deactivation

✅Safe

Wrath of the Imperium

Heavy

Iron Halo Expends All Energy

❌Dangerous

Will deal damage to the player.

Offensive Capability

Heavy

Iron Halo

⚠️Caution

Can deal damage to the player. Only spores that detonate in front of the player on the outside of the Iron Halo will be deflected.

Game Files

  • ssl/characters/tyranids/spore_mine/

  • npc_spore_mine_server.cls

  • spore_mine_behaviour.sso

  • spore_mine_kata_explosion.sso

  • spore_mine_kata_melee.sso

  • spore_mine_stand_by.sso

  • bhv_node_spore_mine_enter_active.sso

  • bhv_node_spore_mine_enter_alert.sso

  • bhv_node_decorator_spore_mine_check_detonation.sso

  • prop_spore_mine_logic_base.prop

  • prop_spore_mine_logic_server.prop

  • spore_mine_void_zone_server.cls

  • ssl/characters/tyranids/acid_mine/

  • npc_acid_mine_server.cls

  • acid_mine_behaviour.sso

  • spatial_query_acid_mine_find_biovore.sso

  • spatial_query_acid_mine_positioning_defensive.sso

  • spatial_query_acid_mine_positioning_agressive.sso

  • ssl/characters/tyranids/biovore/pjl_biovore_mine_server.cls

  • ssl/characters/tyranids/biovore/pjl_biovore_acid_mine_server.cls

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