Difficulty And Modifiers
Aggravated Assault
Assault will have 50% less Health, deal 50% less Damage, and will not be able to parry.
Armour Malfunction
Dodges cause you to take a small amount of Damage (1 per dodge; perfect dodge deals no damage).
Astra Militarum
Imperial Troopers spawn.
Atrophy
Incapacitations don't kill but reduce maximum health by 25% (limited to 10% of its original value). Does not apply if you have a mortal wound or are the last man standing.
Avenger
Last brother standing temporarily gains a significant increase to attack and defense.
Backup Plan
Primary Weapon Damage is greatly reduced, but Secondary Weapon Damage is increased.
Battlefield Instincts
The user interface is disabled.
Beset
Both enemy factions spawn.
Bleary Sniper
Sniper will have 50% less Health, deal 50% less Damage, and will not be able to parry.
Booby Trap
Majoris-level and higher enemies explode upon death and deal Damage to Squad Members.
Broken Bulwark
Bulwark will have 50% less Health, deal 50% less Damage, and will not be able to parry.
Buffed Enemies
Enemies have increased Health and Damage.
Butcher's Gifts
Enemy Executions heal Squad Members within a 7 metre radius for 20% health, but do not heal you.
Camaraderie
Handshake restores all Health and Armour.
Clever Foe
A small number of Majoris-level enemies can be shielded from all Damage for a short time.
Close In
Ranged Damage is greatly reduced, but Melee Damage is increased.
Combat Mastery
Melee or Ranged Damage increases by 100%, with the bonus switching every 15 seconds.
Come Prepared
No Medicae Stimms are available, but every Squad Member starts the Mission with 10 stimms.
Coordinated Calls
Reinforcements are called by several enemies simultaneously.
Coordinated Elimination
Enhanced enemies periodically spawn and must be killed with focused fire from multiple Squad Members.
Corrosion
Damage received is continuously increased with Mission duration up to a limit.
Corrupted Relic
A random player receives the Cursed Relic. While holding it, enemies prioritize attacking the holder, and the holder's damage dealt is reduced by 25%. Hold the Relic to avoid mission failure.
Deep Pockets
Ammo Reserve is doubled.
Depleted Armour
No Armour Boosts are available, and Squad Members only have one Armour Segment.
Detonation Risk
Exploding objects are more common and much more dangerous in terms of radius and Damage.
Difficulty
Space Marine 2 difficulty reference: all 6 operation tiers, 6 stratagem types, and gunstrike damage scaling.
Doomed Offensive
The lower your Health, the more damage you deal.
Effective Taunt
Every wave has enraged Majoris enemies.
Empathy
100% Damage is shared among all players.
Enduring Foes
Enemies don't enter Incapacitation and cannot be Executed. All enemy health is reduced by 35%.
Enemy Sighted
Ranged kills restore Armour based on enemy threat level.
Equipment Malfunction
Equipment cannot be used.
Extreme Challenge
The number of Extremis enemies spawned is increased, and they are encountered more frequently.
Fallen Vanguard
Vanguard will have 50% less Health, deal 50% less Damage, and will not be able to parry.
Fatal Contamination
Corruption and Intoxication cause instant Incapacitation, but their build-up takes 50% longer.
Fatality
Full depletion of Health always leads to respawn countdown rather than Incapacitation.
Great Responsibility
A randomly chosen player will have 150% more Health, but all Damage taken by the team redirects to them. If they die, the Mission fails.
Hallowed Relic
A random player carries a Hallowed Relic that heals nearby allies and boosts their damage by 50%.
Hardened Skins
Enemies are not staggered by the first 3 hits. Damage is still dealt.
Harvest of Vitae
You have no contested Health, and Executions restore a fixed amount of Health.
Hazardous Environment
Enemies spread Toxic or Corruption zones (depending on faction) around themselves.
Heavy Burden
Heavy will have 50% less Health, deal 50% less Damage, and will not be able to parry.
Heavy Calibre
Secondary Weapon Damage is greatly reduced, but Primary Weapon Damage is increased.
Hunted
An unkillable Lictor constantly pursues you. Dealing enough Damage scares it away for a brief time.
Hyperopia
Ranged Damage at ranges less than 10 metres is reduced by 75%.
Imperial Fervour
"For the Emperor!" shout increases damage dealt for a short time.
Intelligence Lapse
The enemy faction that does not usually appear spawns instead.
Killer Instinct
Ability Charge is restored only by kills.
Larraman Cells
Health is passively restored at a slow rate.
Maintain Distance
Melee Damage is greatly reduced, but Ranged Damage is increased.
Major Challenge
The number of Majoris enemies spawned is heavily increased. The number of Minoris enemies spawned is heavily reduced.
Measured Mercy
You are granted 5 relics at the start. Allies cannot be revived from Incapacitation, and you are defeated if any player dies.
Meat for the Slaughter
The number of Minoris enemies spawned is heavily increased. The number of Majoris enemies spawned is reduced.
Microreactor Breach
When a Squad Member dies, they deal significant Damage to other Squad Members around them.
Migraine
Headshot kills explode the enemy, dealing Damage to other enemies.
Mine Field
Spore Mines spawn periodically and travel to players.
Myopia
Ranged Damage at ranges greater than 10 metres is reduced by 75%.
No Apothecaries
No Medicae Stimms are available.
No Delays
Enemy Health is continuously increased with Mission duration up to a limit.
On the Clock
The Mission has a timer, which can be extended by kills and checkpoints. If the timer runs out, the Mission is aborted.
Personal Quarry
Each Player is assigned an enemy that only they can kill.
Point Blank
Ranged Damage at less than 10 metres is increased by 75%.
Pointed Attack
Pointing deals significant Damage to the enemy you point to.
Posthumous Proliferation
Slain enemies spawn Spores or Chaos Skulls (depending on faction).
Press the Attack
Not performing a finisher for 20 seconds will start draining your Health down to 30%, but finishers restore Health.
Rationing
No Ammo Caches are available, but Ammo Boxes drop more frequently.
Reinforced Cranium
Headshots no longer deal additional damage. All enemy health is reduced by 35%.
Rhythm of Carnage
Melee Damage is reduced by 70%. Consecutive melee attacks increase in power to 300%. This bonus resets if no melee damage is dealt for 4 seconds.
Scavenger
No Ammo Caches and Ammo Boxes are available, but each melee kill restores 2% of your Primary and Secondary Weapons’ Ammo.
Shadow of the Warp
Squad Members can only see 30 metres in front of them. The rest is covered in darkness.
Sharpshooter
Ranged Damage at greater than 10 metres is increased by 75%.
Shockwave Plating
Nearby Explosions restore armour.
Split Up
When you maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled.
Spoils of War
There are no pickups on the missions. Kill enemies to acquire pickups.
Squad Unity
When you do not maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled.
Stratagem Modifiers
All 63 negative and 30 positive stratagem modifiers in Space Marine 2. Each links to its own reference page with description and mechanical details.
Strike Out
Gun Strike cannot be used.
Suboptimal State
Maximum health is reduced by 50%.
Summoner
Every uninterrupted Call for Reinforcements summons an Extremis enemy.
Supremacy of the Strong
Terminus-level enemies are stronger.
Surgical Strike
A Perfect Parry or Block deals significant Damage to an enemy, but the Perfect Parry/Block window is smaller.
Surplus
You can carry twice as much Equipment. Equipment spawns are doubled.
Survival Training
Contested Health cannot be restored by any means, but Squad Members do not receive Mortal Wounds.
Suspicious Behaviour
Friendly fire Damage from firearms and explosives is enabled.
Tactical Weakness
Tactical will have 50% less Health, deal 50% less Damage, and will not be able to parry.
Technological Revolution
Ability Charge restoration significantly faster.
Temporal Boosts
Spheres appear on the map. Collect them to gain a power-up for 15 seconds.
The Emperor Protects
One player gains a buff that restores 75% HP to all Squad Members and knocks back enemies every 90 seconds. If the player dies, another gains the buff.
Tsunami
All enemy waves are massive waves, but waves are less frequent.
Twice the Foe
There are twice as many Terminus-level enemies.
Unleashed Fury
Executing an enemy boosts your damage dealt by 200% for 8 seconds.
Unshaken
You do not lose control upon taking Heavy Hits, and you cannot be knocked back.
Warp Storm
A psychic storm periodically hits.
We Stand as One
Medicae Stimms also heal Squad Members within a 5-metre radius.
Weekly Stratagem History
Complete history of every Weekly Stratagem rotation in Space Marine 2, with dates, missions, and modifiers from Week 1 to present.
You Only Live Once
You do not respawn after death.