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Difficulty And Modifiers

Aggravated Assault

Assault will have 50% less Health, deal 50% less Damage, and will not be able to parry.

Armour Malfunction

Dodges cause you to take a small amount of Damage (1 per dodge; perfect dodge deals no damage).

Astra Militarum

Imperial Troopers spawn.

Atrophy

Incapacitations don't kill but reduce maximum health by 25% (limited to 10% of its original value). Does not apply if you have a mortal wound or are the last man standing.

Avenger

Last brother standing temporarily gains a significant increase to attack and defense.

Backup Plan

Primary Weapon Damage is greatly reduced, but Secondary Weapon Damage is increased.

Battlefield Instincts

The user interface is disabled.

Beset

Both enemy factions spawn.

Bleary Sniper

Sniper will have 50% less Health, deal 50% less Damage, and will not be able to parry.

Booby Trap

Majoris-level and higher enemies explode upon death and deal Damage to Squad Members.

Broken Bulwark

Bulwark will have 50% less Health, deal 50% less Damage, and will not be able to parry.

Buffed Enemies

Enemies have increased Health and Damage.

Butcher's Gifts

Enemy Executions heal Squad Members within a 7 metre radius for 20% health, but do not heal you.

Camaraderie

Handshake restores all Health and Armour.

Clever Foe

A small number of Majoris-level enemies can be shielded from all Damage for a short time.

Close In

Ranged Damage is greatly reduced, but Melee Damage is increased.

Combat Mastery

Melee or Ranged Damage increases by 100%, with the bonus switching every 15 seconds.

Come Prepared

No Medicae Stimms are available, but every Squad Member starts the Mission with 10 stimms.

Coordinated Calls

Reinforcements are called by several enemies simultaneously.

Coordinated Elimination

Enhanced enemies periodically spawn and must be killed with focused fire from multiple Squad Members.

Corrosion

Damage received is continuously increased with Mission duration up to a limit.

Corrupted Relic

A random player receives the Cursed Relic. While holding it, enemies prioritize attacking the holder, and the holder's damage dealt is reduced by 25%. Hold the Relic to avoid mission failure.

Deep Pockets

Ammo Reserve is doubled.

Depleted Armour

No Armour Boosts are available, and Squad Members only have one Armour Segment.

Detonation Risk

Exploding objects are more common and much more dangerous in terms of radius and Damage.

Difficulty

Space Marine 2 difficulty reference: all 6 operation tiers, 6 stratagem types, and gunstrike damage scaling.

Doomed Offensive

The lower your Health, the more damage you deal.

Effective Taunt

Every wave has enraged Majoris enemies.

Empathy

100% Damage is shared among all players.

Enduring Foes

Enemies don't enter Incapacitation and cannot be Executed. All enemy health is reduced by 35%.

Enemy Sighted

Ranged kills restore Armour based on enemy threat level.

Equipment Malfunction

Equipment cannot be used.

Extreme Challenge

The number of Extremis enemies spawned is increased, and they are encountered more frequently.

Fallen Vanguard

Vanguard will have 50% less Health, deal 50% less Damage, and will not be able to parry.

Fatal Contamination

Corruption and Intoxication cause instant Incapacitation, but their build-up takes 50% longer.

Fatality

Full depletion of Health always leads to respawn countdown rather than Incapacitation.

Great Responsibility

A randomly chosen player will have 150% more Health, but all Damage taken by the team redirects to them. If they die, the Mission fails.

Hallowed Relic

A random player carries a Hallowed Relic that heals nearby allies and boosts their damage by 50%.

Hardened Skins

Enemies are not staggered by the first 3 hits. Damage is still dealt.

Harvest of Vitae

You have no contested Health, and Executions restore a fixed amount of Health.

Hazardous Environment

Enemies spread Toxic or Corruption zones (depending on faction) around themselves.

Heavy Burden

Heavy will have 50% less Health, deal 50% less Damage, and will not be able to parry.

Heavy Calibre

Secondary Weapon Damage is greatly reduced, but Primary Weapon Damage is increased.

Hunted

An unkillable Lictor constantly pursues you. Dealing enough Damage scares it away for a brief time.

Hyperopia

Ranged Damage at ranges less than 10 metres is reduced by 75%.

Imperial Fervour

"For the Emperor!" shout increases damage dealt for a short time.

Intelligence Lapse

The enemy faction that does not usually appear spawns instead.

Killer Instinct

Ability Charge is restored only by kills.

Larraman Cells

Health is passively restored at a slow rate.

Maintain Distance

Melee Damage is greatly reduced, but Ranged Damage is increased.

Major Challenge

The number of Majoris enemies spawned is heavily increased. The number of Minoris enemies spawned is heavily reduced.

Measured Mercy

You are granted 5 relics at the start. Allies cannot be revived from Incapacitation, and you are defeated if any player dies.

Meat for the Slaughter

The number of Minoris enemies spawned is heavily increased. The number of Majoris enemies spawned is reduced.

Microreactor Breach

When a Squad Member dies, they deal significant Damage to other Squad Members around them.

Migraine

Headshot kills explode the enemy, dealing Damage to other enemies.

Mine Field

Spore Mines spawn periodically and travel to players.

Myopia

Ranged Damage at ranges greater than 10 metres is reduced by 75%.

No Apothecaries

No Medicae Stimms are available.

No Delays

Enemy Health is continuously increased with Mission duration up to a limit.

On the Clock

The Mission has a timer, which can be extended by kills and checkpoints. If the timer runs out, the Mission is aborted.

Personal Quarry

Each Player is assigned an enemy that only they can kill.

Point Blank

Ranged Damage at less than 10 metres is increased by 75%.

Pointed Attack

Pointing deals significant Damage to the enemy you point to.

Posthumous Proliferation

Slain enemies spawn Spores or Chaos Skulls (depending on faction).

Press the Attack

Not performing a finisher for 20 seconds will start draining your Health down to 30%, but finishers restore Health.

Rationing

No Ammo Caches are available, but Ammo Boxes drop more frequently.

Reinforced Cranium

Headshots no longer deal additional damage. All enemy health is reduced by 35%.

Rhythm of Carnage

Melee Damage is reduced by 70%. Consecutive melee attacks increase in power to 300%. This bonus resets if no melee damage is dealt for 4 seconds.

Scavenger

No Ammo Caches and Ammo Boxes are available, but each melee kill restores 2% of your Primary and Secondary Weapons’ Ammo.

Shadow of the Warp

Squad Members can only see 30 metres in front of them. The rest is covered in darkness.

Sharpshooter

Ranged Damage at greater than 10 metres is increased by 75%.

Shockwave Plating

Nearby Explosions restore armour.

Split Up

When you maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled.

Spoils of War

There are no pickups on the missions. Kill enemies to acquire pickups.

Squad Unity

When you do not maintain close proximity to Squad Members, Armour and Contested Health restoration are disabled.

Stratagem Modifiers

All 63 negative and 30 positive stratagem modifiers in Space Marine 2. Each links to its own reference page with description and mechanical details.

Strike Out

Gun Strike cannot be used.

Suboptimal State

Maximum health is reduced by 50%.

Summoner

Every uninterrupted Call for Reinforcements summons an Extremis enemy.

Supremacy of the Strong

Terminus-level enemies are stronger.

Surgical Strike

A Perfect Parry or Block deals significant Damage to an enemy, but the Perfect Parry/Block window is smaller.

Surplus

You can carry twice as much Equipment. Equipment spawns are doubled.

Survival Training

Contested Health cannot be restored by any means, but Squad Members do not receive Mortal Wounds.

Suspicious Behaviour

Friendly fire Damage from firearms and explosives is enabled.

Tactical Weakness

Tactical will have 50% less Health, deal 50% less Damage, and will not be able to parry.

Technological Revolution

Ability Charge restoration significantly faster.

Temporal Boosts

Spheres appear on the map. Collect them to gain a power-up for 15 seconds.

The Emperor Protects

One player gains a buff that restores 75% HP to all Squad Members and knocks back enemies every 90 seconds. If the player dies, another gains the buff.

Tsunami

All enemy waves are massive waves, but waves are less frequent.

Twice the Foe

There are twice as many Terminus-level enemies.

Unleashed Fury

Executing an enemy boosts your damage dealt by 200% for 8 seconds.

Unshaken

You do not lose control upon taking Heavy Hits, and you cannot be knocked back.

Warp Storm

A psychic storm periodically hits.

We Stand as One

Medicae Stimms also heal Squad Members within a 5-metre radius.

Weekly Stratagem History

Complete history of every Weekly Stratagem rotation in Space Marine 2, with dates, missions, and modifiers from Week 1 to present.

You Only Live Once

You do not respawn after death.