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Ground Pound Damage Reference

Available to the Assault class. Damage = Base × Variant Multiplier × Motion Value. Only Assault-compatible weapons are shown.

VariantThunder HammerPower FistPower SwordChainswordPower AxeOne-Handed Thunder Hammer
Standard — Balance61.660.9660.960.861.0577.44
Master-Crafted — Balance80.0873.1573.0872.9673.2689.06
Master-Crafted — Fencing67.76—66.99—67.1685.18
Master-Crafted — Block92.485.3485.2685.12——
Artificer — Balance92.4 / 113.96106.68112.67106.497.68112.29
Artificer — Fencing80.0879.2585.2679.0479.3692.93
Artificer — Block104.72103.63109.62103.36109.89108.42
Relic — Balance129.36134.11127.89 / 118.75133.76128.21147.14
Relic — Fencing98.56103.6397.4497.2897.68127.78
Relic — Block123.2128.02121.8127.68122.1139.39
Storm's Dominion98.56—————
Death's Grasp—115.82————
Xenophase Blade——127.89———
Double-Edged Relic———145.92——
White Scars Chainsword———94.24——
Encarmine Axe————97.68—
Frost Axe————115.99—
Power Maul—————139.39

The One-Handed Thunder Hammer's motion value (6.4) is confirmed in game at Hotfix 15.1: on Standard-Issue it lands 77.44, where every other weapon lands 60.8 to 61.6. Its Ground Pound also deals two more damage events after the one in this table: Ground Pound Shockwave 1 (0.5 × base) and Ground Pound Shockwave 2 (0.25 × base, or 1.5 × base with at least one Power Charge held). See the One-Handed Thunder Hammer page.

The Frost Axe values are from the game files at Hotfix 15.1 and have not been tested in game.

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