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Core Game Mechanics

Melee Weapon Defense Types

Balance, Fencing, and Block melee weapon defense types as well as perfect parry and perfect block mechanics and timing windows.

Perfect Dodging

Details timing windows and other requirements for perfect dodges as well as perks that impact or are triggered by perfect dodges.

Synaptic Shock

Tyranid specific broadcast that occurs when certain enemies die, damaging and stunning nearby minoris enemies.

Item Drops And Pickups

Items like Ammo, Stims, Armor, and Equipment drop based on a series of criteria which can be manipulated by the player to their advantage.

Contested Health System

How Contested Health works including contested health fading, conversion to real hp, and potential overhealing to clear mortal wounds.

Stims, Healing, and Mortal Wounds

How both variants of Stims work, including healing effects and clearing mortal wounds.

Enemy Aggro System

How enemies decide who to focus on; how they discover players, pick a target, and change targets when someone starts shooting them

Recovery System

How enemies react to taking damage including dodging, counterattacking, and defending.

Enemy Incapacitation

The Incapacitation state of Enemies, how it's defined, and bypassed

Hard Stratagem Hidden Penalty

Hard Stratagems include a modifier that makes enemies take less damage and players take more damage. This penalty is never shown to the player in the UI.