Core Game Mechanics
Melee Weapon Defense Types
Balance, Fencing, and Block melee weapon defense types as well as perfect parry and perfect block mechanics and timing windows.
Perfect Dodging
Details timing windows and other requirements for perfect dodges as well as perks that impact or are triggered by perfect dodges.
Synaptic Shock
Tyranid specific broadcast that occurs when certain enemies die, damaging and stunning nearby minoris enemies.
Item Drops And Pickups
Items like Ammo, Stims, Armor, and Equipment drop based on a series of criteria which can be manipulated by the player to their advantage.
Contested Health System
How Contested Health works including contested health fading, conversion to real hp, and potential overhealing to clear mortal wounds.
Stims, Healing, and Mortal Wounds
How both variants of Stims work, including healing effects and clearing mortal wounds.
Enemy Aggro System
How enemies decide who to focus on; how they discover players, pick a target, and change targets when someone starts shooting them
Recovery System
How enemies react to taking damage including dodging, counterattacking, and defending.
Enemy Incapacitation
The Incapacitation state of Enemies, how it's defined, and bypassed
Hard Stratagem Hidden Penalty
Hard Stratagems include a modifier that makes enemies take less damage and players take more damage. This penalty is never shown to the player in the UI.