SM2 Melee Damage Calculator
Select a class, choose your melee weapon and variant, then configure weapon perks, class perks, and teammate perks to match your loadout.
Toggle conditional modifiers in the sidebar to see how situational bonuses like Parry Bonus, Sanctified Wrath, and perk-specific conditions affect your damage.
Click the + button on any attack row to add it to your combo sequence. The chart updates in real time showing cumulative damage.
Select an enemy from the Enemy tab in the Combo Builder to see HP threshold lines on the chart. The line turns green when your combo kills the target, red when it falls short.
Adding attacks to a combo locks your build configuration. To make changes, remove all attacks from the combo using the × buttons, which unlocks the build for editing.
Yellow badges on perks indicate how that perk affects damage. The bonus types are explained below.
| +10% |
Additive (+%) — added to the variant multiplier in the (Variant + Additive Bonuses) slot. All +% bonuses from weapon perks (Perpetual Strength, Armoured Strength, etc.) are summed together.
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| ×20% |
Multiplicative (×%) — applied per enemy tier as (1 + sum of all ×% bonuses). This slot includes Parry Bonus (+50%), weapon Slayer perks, and class perks like Melee Mastery. All ×% bonuses in this slot stack additively with each other and with parry.
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| ×2 | True Multiplicative (×#) — each one multiplies total damage independently. Examples: Block Charges (×1.3 / ×1.9), Sanctified Wrath (×1.35), and perk-specific bonuses like Riposte (×2). |
| +Attack | Additional Attack (+Attack) — the perk grants an entirely new attack (e.g. Shadow Stab on Combat Knife), adds damage to a previously non-attack mechanic (e.g. Wings of Flame on Assault), or adds an additional instance of damage to an existing attack (e.g. Discharge on Power Axe). In all cases, a new attack row will appear in the attack table. |
Some badges have prefixes:
| C+25% | C = Conditional — same as +% or ×% but only active when a specific condition is met (e.g. after a gunstrike, ability in cooldown, armour remaining) |
| +N% | N = Stacking — variable bonus that builds up (e.g. +3% per consecutive hit, up to 30%) |
| +10% | A gray badge means the perk is not yet wired into this damage calculator. |
Hover over any perk with a yellow badge to see gold italic text in the tooltip explaining how that specific bonus stacks.
Some attacks can hit a single enemy more than once. These are marked with a gray (×2) or (×3) badge next to the attack name. The damage shown is per hit by default.
Click the attack name to toggle between per-hit and total damage (assuming all hits connect). When toggled, the badge and damage values turn gold.
Some attacks deal flat damage that scales only with difficulty. For these attacks, the calculator shows the damage values accurate for Absolute Operations.
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